
UI/UX / 2026-10-17
Judging a prototype by what it can explain
A prototype with many screens is not automatically informative.
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Professional notes on design, technology and creative practice.
100 articles found

UI/UX / 2026-10-17
A prototype with many screens is not automatically informative.
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UI/UX / 2026-10-17
A wireframe helps explore content, order and interaction before the visual language becomes detailed.
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UI/UX / 2026-10-17
A case study becomes easier to follow when the problem is clear before the solution appears.
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UI/UX / 2026-10-17
A journal page needs a different rhythm from a project grid.
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UI/UX / 2026-10-17
Search and categories answer different kinds of questions.
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UI/UX / 2026-10-17
A mobile layout needs more than smaller type and narrower columns.
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UI/UX / 2026-10-17
Hover can add a useful layer of feedback, but it should not be the only way to discover important information.
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UI/UX / 2026-10-17
Keyboard use reveals how clearly an interface is structured.
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UI/UX / 2026-10-17
A button label is a small promise about the next action.
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UI/UX / 2026-10-17
A placeholder can offer an example, but it disappears as soon as someone begins typing.
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UI/UX / 2026-10-17
An error message should help someone understand what prevented an action and how to proceed.
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UI/UX / 2026-10-17
An empty state appears when there is nothing to show, but it still has a job to do.
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